Storm
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 Platinum Boarder
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Re:Breaking the Fourth Wall - 2009/03/16 23:26
Hmm, error messages as breaking the fourth wall is an interesting point, but I wouldn't say all messages break the fourth wall. Some error messages are just an element of the format, not necessarily a wall breaking. Imagine if you were at a play and the curtains come down between scenes is that breaking the fourth wall? I wouldn't think so unless the characters acknowledged it. I think that there has to be a conscious intent on behalf of the author to actually break the fourth wall in some way to qualify for this trope.
That said, you could probably get a trope from all the instances where poor use of the format can break the immersion of a game. The 'you can't see that here' when referring to the bodyparts of NPCs (especially when it's one of the big four) or 'I don't think that kind of language is appropriate'.
At the moment this trope is a bit of a mishmash, with three basic qualifiers: 1) The game breaks the fourth wall by alluding to its own nature as a game. 2) The game breaks the fourth wall by alluding to its own reality as unreal. 3) the game breaks the fourth wall by the fact it has the limitations of a game.
I'd suggest Breaking the Fourth Wall for option 1, Nothing is as it seems as a trope for version 2. and Immersion Dissonance for type three. I'm not married to that (especially the trope name for type three) but it might be clearer to think of it in those terms. As always I'm open to suggestions, arguments, reasoning and childish name calling.
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