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Home arrow Reviews arrow Plan 69 Review
Plan 69 Review PDF Print E-mail
Written by PSurge   
Friday, 12 September 2003
I didn't finish this game.  I can't tolerate playing games that crash.  It
smacks of poor betatesting.

I will review what I finished, however.

The protagonist plays a porn star, and quite a successful one too.
Apparently, he even won an Oscar for one of these roles.  That's right.  The
game is set in the distant (2006) future after some sort of cataclysmic
event that apparently changed the morales and standards of society.  It's
not very believable, but most AIF isn't.  I'm not knocking that at all.  Any
excuse to write erotica is good enough for me.

That's the problem.  The writing is poor.  Normally, this would be reason
enough for me NOT to play a game, but the Author does have an interesting
way to get around this deficiency.  He has drawn all the artwork for his
game himself, and is quite talented.  Really talented.  While the artwork is
very nice, unfortunately it is quite static.  The actual text descriptions
of the sex are of the bare-bones type, and don't really evoke any sort of
eroticism within themselves.  The first scene which the whole (that I could
find) provide us with this text:

Oooooh nice!.... more, give me more!...

On repitition of the action (which is the only one available) you get:

Yesyesyesyes!...YEEEEEES!

Not quite unforgivable, due to the artwork, but the Author commits a serious
crime which makes me not to want to play any game that does it.  He comments
on different things in the game, during the game, as the author.  Here are
two examples:

"By the way, if someone is OK to write the description of the missing
actions, just tell me. Writing long texts in english is not my fort, it's
not my native language."

"By the way, don't you think it's funny that one of the few places of the
game with no girl is the brothel? No? Ah sorry then....."

When the runner crashed a few moments later, I quit the game, and started
this review.

Anyway, here's the breakdown (1-10):
Plot: 5 - I didn't get far enough into the game to discover much of the
plot, so I'll give this a medium score.
Setting: 7 - Good setting for an interesting AIF game.  A post catastrophic
porn hungry world.
NPCs: 3 - I had little interaction with the characters, but the little I did
showed them to be quite shallow, and not very interactive.  The one
character I had an encounter with did not seem to realize that we already
had the encounter, and kept prompting me to do it.  When I tried, she told
me that she didn't want to anymore...  This type of thing is easily done in
ADRIFT, and is really required for a better gaming experience.
Writing: 0 - Ouch.  This seems a bit harsh, since the Author isn't a native
english speaker, but there were too many noticeable errors that caught my
eye, and I'm a poor writer myself.  While the artwork is top-notch for an
AIF game, it can't substitute for action sequences.
Media: 10 - This is where the game shines.  The artwork is really excellent.
Bugs: 0 - I encountered a game ending bug VERY early in the game.  I'll go
out on a limb and say that the game was not thouroughly tested.  I know that
ADRIFT in it's most recent releases has been a bit buggy, but normal
playtesting will uncover these bugs.
Overall - 25/60

Bad or no writing, poor NPC's and buggy, I would deem this game unplayable
if it weren't for the artwork, of which I probably saw very little of.

Suggestions:  This author needs to collaborate with a native english
speaker.  In leiu of that, he needs to keep working on his writing skills,
and continue to make games.  Practice makes, erm, better.  Yeah, that's it.

PSurge
Date: Friday, September 12, 2003 08:21

 
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